![]() * Changed check for REMORSELESS_WINTER hit to avoid dublicate call, because it has TARGET_UNIT_CASTER for effects 0/1 and TARGET_GAMEOBJECT_SRC_AREA for effect 2 rename parameters in scripts according parent methods remove SpellHitByGameObject / SpellHitTargetGameObject (handled by SpellHit / SpellHitTarget) now caster/target is WorldObject instead of Unit * Core/AI: refactor SpellHit and SpellHitTarget. Scripts/Naxxramas: Fix Kel'thuzad evade mode when he dies Scripts/ShadowfangKeep: Fixed a crash in spellscript ![]() ![]() Core/Spells: Prevent manual cancelling of channelled spells that have SPELL_ATTR0_CANT_CANCEL ![]()
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